Live Sound Spatialization
The Future after Stereo
The Future after Stereo
HOLOPHONIX spatial sound technology was originally designed to break out of the stereophonic paradigm, and provide audiences with a high-resolution sound localization experience.
In traditional sound reinforcement systems, there is no way to accurately locate sound sources unless the listeners are at the center of the venue. As a result, only a few people in the “sweet spot” can hear in stereo during live performances.
With the HOLOPHONIX technology, the sweet spot disappears. Almost every seat becomes a privileged position.
A traditional ‘frontal’ stereo system consists of ‘main’ left and right loudspeakers, sometimes with an additional center loudspeaker system. In these systems, the ‘panning’ of the sound from left to right is done in the mixer.
Stereo requires the listeners to be in the center of the venue. If they are not exactly in that position, they will not be able to perceive the exact localization, because of the way our perception works.
In contrast, HOLOPHONIX-based spatial sound reinforcement systems rely on multiple loudspeakers distributed across the width of the stage for frontal reinforcement.
The spatialization of sound is performed by the HOLOPHONIX processor or app, which runs the algorithms and is controlled by a user interface that allows precise positioning and localization of sound sources.
With spatial sound reinforcement, every member of the audience is able to perceive the sound as coming from the desired direction, wherever they are placed in the venue. The sweet spot disappears, and almost every single seat becomes a privileged position.
Already Experienced by 2+ Million Spectators
Over the past five years, more than two million people have experienced HOLOPHONIX spatial sound technology in hundreds of creative projects and cultural venues.
HOLOPHONIX users and customers are spread across the world.
Maximize Intelligibility and Localization
Improving the intelligibility and localization of actors and musicians in the vast area of the Pope’s Courtyard of Honor area has been a long quest that I and my predecessors have pursued since the Festival’s inception in 1947. Thanks to the new technologies serving the performing arts, we are beginning to achieve an unprecedented level of quality and we will continue the quest and innovate as we refine the system in the future.
Michael Petit
Technical Director | Festival d'Avignon
Using HOLOPHONIX high-resolution spatial audio algorithms, combined with the proper speaker setup, results in high audiovisual correlation because the perceived sound comes from where the source is.
It also reduces the frequency masking effect that occurs in stereo and mono mixes, and helps to reduce the Sound Pressure Level (SPL) while increasing the perceived loudness.
Improve Audience Experiences
We selected the HOLOPHONIX technology at Paris-based Chaillot National Theater to increase artist creativity and improve audience’s experiences. This is probably the most advanced platform to date for spatial sound mixing and immersive creation.
Marc Piera
Sound Department Director | French National Theatre of Dance
Versatile, and Adaptable to Any Live Show Within Seconds
We wanted to build a system that would be able to adapt to any live show and any concert – even the most acoustically and sonically challenging.
Frederic Biessy
Director | La Scala
Bringing Spectators Closer to The Intimacy of The Actors
Under the growing influence of cinema, the work of actors on theater stages has evolved considerably over the past 50 or 60 years. But if the actors are now almost always equipped with microphones, are we – as spectators – obliged to suffer the sound of voices whose depth, and spatial nuances seem to have disappeared in favor of a certain form of monophony?HOLOPHONIX, by developing new spatialization tools, lets us return to the live theater – performing arts – and brings us closer to the intimacy of the actors.
Félix Lefebvre
Scenographer | Théâtre Vidy-Lausanne, Radio France, Opéra du Grand Avignon, Théâtre des Variétés
Technical Director | La Grande Halle de la Villette, Théâtre des Amandiers (Nanterre), Théâtre du Châtelet (Paris)…
Legendary Spatial Sound Algorithms
HOLOPHONIX features highly-advanced 2D and 3D sound algorithms developed at the Institute for Research and Coordination in Acoustics/Music (Ircam), one of the world's largest public research centers dedicated to both musical expression and scientific research.
HOLOPHONIX is the only solution that offers the ability to run and combine some of the most renowned and advanced spatial sound algorithms including Higher-Order Ambisonics (2D, 3D) Vector-Based Intensity Panning (2D, 3D), Vector-Based Amplitude Panning (2D, 3D), Wave Field Synthesis, Angular 2D, k-Nearest Neighbor, Stereo Panning, Stereo AB, Stereo XY, Binaural, and more.
Wave Field Synthesis Included
The Wave Field Synthesis (WFS) technology can reconstruct a sound field over an extended area. It recreates a wavefront by superimposing secondary sound waves emitted by a loudspeaker array.
Because the WFS algorithm focuses on recreating a natural wavefront using finely computed delays and level differences, every member of the audience will perceive the sound as coming from the desired direction, no matter where they are in the venue. The sweet spot disappears, and almost every single seat becomes a privileged position.
Compatible With Any Live Show Control Software
HOLOPHONIX technology is compatible with show control software and many popular DAWs that support the Open Sound Control (OSC) protocol – including Ableton Live, Cubase, Digital Performer, IanniX, Logic Pro, Mandrin, Max, Nuendo, PureData, Pyramix, QLab, Reaktor, REAPER, Reason, Traktor — allowing composers to add a control layer to existing software, hardware or network systems used for original on-site creations, such as installations or performances that incorporate graphic, video and/or sound content.
Any HOLOPHONIX parameter can be monitored and controlled using the Open Sound Control (OSC) protocol. This data transfer format between computers, synthesizers, robots, or any other compatible device or software, is designed for real-time control. The data transfer uses the UDP (User Datagram Protocol) network protocol and improves speed and flexibility compared to MIDI.